Michael Mateas sobre Autoria Procedimental

Michael Mateas é coordenador do Expressive Intelligence Studio (UC Santa Cruz), tem interesse na intersecção entre inteligência artificial, arte e design e é um dos criadores de Façade (wiki | site), ums das implementações mais bem sucedidas na área da narrativa digital.

Transcrevo a seguir trechos de dois artigos seus (um deles em co-autoria com Andrew Stern), e que explicam bem a importância do chamado aspecto procedimental do numérico (como definido por Murray) como predominante na caracterização deste meio, em oposição a outros aspectos comumente priorizados pelos desenvolvedores e estudiosos na área, como a interatividade, a capacidade de armazenamento e a velocidade de processamento.

Murray identified four essential properties of the computer as a representational medium: that computers are procedural, participatory, encyclopedic and spatial. (…)  While all of these properties play some role in various computational media, procedurality is the essential, defining property of computational media, without which the other properties could not exist. (Procedural Authorship: A Case-Study of the Interactive Drama Façade, Mateas e Stern, 2005)

No trecho a seguir ele trata especificamente de inteligência artificial, mas o mesmo argumento se aplica a qualquer uso artístico e/ou expressivo do meio digital:

Expressive AI takes as its starting point that the essence of the computer as a representational medium is not the ability to intervene in the production of three dimensional forms or visual imagery, nor the ability to interact with a participant/observer, nor the ability to control electro-mechanical systems, nor the ability to mediate signals sent from distant locations, but rather computation, that is, processes of mechanical manipulation to which observers can ascribe meaning.  (Semiotic Considerations in an Artificial Intelligence-Based Art Practice, Mateas, 2003 – grifos meus)

Em seguida Mateas explica a razão da importância de deixar clara esta distinção:

The goal here is not simply to play a dominance game between the various representational properties of computers, but to avoid serious confusions and misunderstandings that can arise in new media theory and practice from misunderstanding the central importance of procedurality. (Mateas e Stern, 2005 -grifos meus)

Relacionando-a à questão da “alfabetização procedural“:

New media practitioners without procedural literacy are confined to producing those interactive systems that happen to be possible to produce within existing authoring tools. (…)  This approach fundamentally limits the size and complexity of new media artifacts. (Mateas e Stern, 2005)

E conclui:

[P]rocedural authorship is required to take full advantage of the representational power of the computer as an expressive medium. (Mateas e Stern, 2005)

Semiotic Considerations in an Artificial Intelligence-Based Art Practice by Michael Mateas 2003
– aqui: http://www.brown.edu/Research/dichtung-digital/2003/3-mateas.htm
– ref: Michael Mateas, “Semiotic Considerations in an Artificial Intelligence-based Art Practice.” Dichtung Digital: Journal on Digital Aesthetics, 2003.
– No abstract: “In my work I engage in a hybrid practice combining artificial intelligence (AI) research and art marking, a practice I call Expressive AI. Computers are fundamentally meaning machines (…) Artists can consciously manipulate these rhetorical and technical strategies so as to build machines with powerful authorial affordances for crafting audience experiences.”
– YES************************************************************* QUOTE CHAVE PRA MIM (apesar de eu ser ainda mais fundamental e nem tratar de IA)
“Expressive AI takes as its starting point that the essence of the computer as a representational medium is not the ability to intervene in the production of three dimensional forms or visual imagery, nor the ability to interact with a participant/observer, nor the ability to control electro-mechanical systems, nor the ability to mediate signals sent from distant locations, but rather computation, that is, processes of mechanical manipulation to which observers can ascribe meaning. “

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